Online Games and Virtual Worlds
The main body of this report describes MMOGs/VM risks and others, including privacy risks in MMO's, in-game access-control vulnerabilities, scripting vulnerabilities, denial of service, spam and threats to minors, before making a number of recommendations on how to remedy them. To provide evidence for the report, we conducted a survey of 1500 users of MMO/VWs. The complete results can be viewed at the following link:
- Published
- Authors
- Giles Hogben, Editor, David Barroso, S21sec, Spain, Richard Bartle, University of Essex, UK, Patrice Chazerand, PEGI Online, France, Melissa de Zwart, Law Faculty, Monash University, Australia, Jeroen Doumen, University of Twente, Netherlands, Slawomir Gorniak, ENISA, Greece, Eyjólfur Guðmundsson, CCP Games, Mateusz Kaźmierczak, UPC, Poland, Markku Kaskenmaa, Sulake Corporation, Finland, Daniel Benavente López, ISDEFE, Spain, Adam Martin, NCSoft, UK, Ingo Naumann, ENISA, Greece, Ren Reynolds, Virtual Policy Network, UK, Janice Richardson, Schoolnet, Belgium, Christian Rossow, Institute for Internet-Security, Germany, Anna Rywczyńska, CERT Polska, Poland, Michael Thumann, ERNW IT Security, Germany
- Language