You are here: Home Our Activities Identity & Trust Past work Areas Online Games and Virtual Worlds Online Games and Virtual Worlds
Personal tools

Online Games and Virtual Worlds

The main body of this report describes MMOGs/VM risks and others, including privacy risks in MMO's, in-game access-control vulnerabilities, scripting vulnerabilities, denial of service, spam and threats to minors, before making a number of recommendations on how to remedy them. To provide evidence for the report, we conducted a survey of 1500 users of MMO/VWs. The complete results can be viewed at the following link:

Oct 28, 2008


Giles Hogben, Editor
David Barroso, S21sec, Spain
Richard Bartle, University of Essex, UK
Patrice Chazerand, PEGI Online, France
Melissa de Zwart, Law Faculty, Monash University, Australia
Jeroen Doumen, University of Twente, Netherlands
Slawomir Gorniak, ENISA, Greece
Eyjólfur Guðmundsson, CCP Games
Mateusz Kaźmierczak, UPC, Poland
Markku Kaskenmaa, Sulake Corporation, Finland
Daniel Benavente López, ISDEFE, Spain
Adam Martin, NCSoft, UK
Ingo Naumann, ENISA, Greece
Ren Reynolds, Virtual Policy Network, UK
Janice Richardson, Schoolnet, Belgium
Christian Rossow, Institute for Internet-Security, Germany
Anna Rywczyńska, CERT Polska, Poland
Michael Thumann, ERNW IT Security, Germany

Downloads

enisa_pp_security_privacy_virtualworlds.pdf — PDF document, 2741 kB (2807442 bytes)

English
— filed under:
videos

Resilience video

 
IPv6 ready - http://www.ipv6forum.com/